The first attempt at the very famous Bitsy was a bit more interesting than I thought it would be, and when the level of production is limited, the design demands on the developer can be extremely substantial.

I designed a lot of different endings in it, the key is to find the "map".

I didn't really have much inspiration while making this project, but after completing it I had a lot of interesting ideas instead hahahahahaha.

Operation method: WSAD

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